|
|
"Sander" <san### [at] stolscom> wrote:
>
> 1) What do you do essentially to make an anaglyph and
Basically, I just rendered it twice, with the cameras about 2.5 "inches"
apart (average eye spacing). Then I wrote a quick program to pull the
red channel out of the left eye's image, and combine it with the green
and blue channels of the right eye's image.
> 2) what type of lighting - lightsources - did you use? I have been
> struggling for some time with that in particular, and I don't seem to be
> able to get a natural looking type of light...
Just area lights (area spotlights, where possible), with light fading (I
find that fade_power 2 seems to give me the kinds of results I'm looking
for). This is the code I used for one of the spotlights in the ceiling:
light_source { <0,330,-140> colour rgb CeilingLights
spotlight point_at <0,188,0> radius 15 falloff 30 tightness 0.5
fade_distance 200 fade_power 2
#if (SlowLights) area_light x*5, z*5, 2, 2 jitter #end
}
--
Jeff Lee shi### [at] gatenet http://www.gate.net/~shipbrk/
"The only thing that helps me maintain my slender grip on reality
is the friendship I share with my collection of singing potatoes."
Post a reply to this message
|
|